We’ve worked in the creative and digital industries all our lives. We saw a gap in the market for games with a certain je ne sais quoi and Bob’s your Uncle, here we are today.


We aim to create games that go beyond game play. They’re a celebration of everything we’ve grown up with and loved. A reminder of what it means to be part of our generation of thirty-somethings in Britain (plus one who’s 40 – she’d rather not talk about it).


Our games don’t appeal to just a single generation. We know what teenagers love playing. We’ve got some of our own (aged 14 and 19!) They’ve watched us bury our heads in our phones more than them (if that’s even possible). And they’ve opened our eyes to the blindingly obvious more than once too.